/robowaifu/ - DIY Robot Wives

Advancing robotics to a point where anime catgrill meidos in tiny miniskirts are a reality!

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“The will to persevere is often the difference between failure and success.” -t. David Sarnoff


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Robowaifu Programming & Learning Thread Greentext anon 04/22/2025 (Tue) 13:37:49 No.37647 [Reply]
A thread for links, examples, & discussion for software development & instruction; primarily intended to focus on Python & C++ & C (incl. Arduino). Additionally, other systems-oriented (eg, Forth, Ada); and other scripting-oriented (eg, Lua), &tc., programming language discussions are welcome. * Try to keep it practical! (ie, realworld-oriented) (eg, not the Scratch language [which might conceivably be a scripting paradigm, but not a systems one], or similar) Obviously the endgoal here ITT being discussing/providing the crafting of quality code & systems for our robowaifus. --- > threads-related: ( >>19777 ) ( >>12 ) ( >>159 ) ( >>14409 ) ( >>18749 ) ( >>4969 ) ( >>86 ) ( >>128 ) --- * Corpo-tr*on languages (+ other corpo & 'coffee du juor' languages) will be yeet'd ITT! (They have no place in serious opensource robowaifu systems discussions.)

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Edited last time by Chobitsu on 10/08/2025 (Wed) 21:38:37.
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Given that you all have presumably been at this for a while, what's your take on the newest version of this page? It's from the anon who made https://archive.li/sud91 on /prog/ years ago. https://learnaifromscratch.github.io/ai.html
>>44267 I wish I could help you, but it's well-beyond my pay grade w/ maths rn. Maybe if @Robowaifudev or some other resident geniuses here take notice they can help?
>>42979 BTW, here are a couple of other talks that Vittorio references during this talk: --- scott meyers 2014 code::dive conference "CPU Caches and Why You Care" https://www.youtube.com/watch?v=WDIkqP4JbkE https://redirect.invidious.io/watch?v=WDIkqP4JbkE --- Cache-Friendly C++ - Jonathan Müller - CppCon 2025 https://www.youtube.com/watch?v=g_X5g3xw43Q https://redirect.invidious.io/watch?v=g_X5g3xw43Q >also: Writing cache friendly C++ - Jonathan Müller - Meeting C++ 2018

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Edited last time by Chobitsu on 05/13/2026 (Wed) 18:39:05.
>>44491 >other talks that Vittorio references during this talk related: Practical Reflection With C++26 - Barry Revzin - CppCon 2025 https://www.youtube.com/watch?v=ZX_z6wzEOG0 https://redirect.invidious.io/watch?v=ZX_z6wzEOG0 promo interview: https://www.youtube.com/watch?v=IaLDxkMmDas https://redirect.invidious.io/watch?v=IaLDxkMmDas
Edited last time by Chobitsu on 05/13/2026 (Wed) 19:33:46.

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Robowaifu Simulator Robowaifu Technician 09/12/2019 (Thu) 03:07:13 No.155 [Reply] [Last]
What would be a good RW simulator. I guess I'd like to start with some type of PCG solution that just builds environments to start with and build from there up to characters.

It would be nice if the system wasn't just pre-canned, hard-coded assets and behaviors but was instead a true simulator system. EG, write robotics control software code that can actually calculate mechanics, kinematics, collisions, etc., and have that work correctly inside the basic simulation framework first with an eye to eventually integrating it into IRL Robowaifu mechatronic systems with little modifications. Sort of like the OpenAI Gym concept but for waifubots.
https ://gym.openai.com/
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>>35141 This and all the following until my post is OT in this thread.
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>>35179 I'm working on the cad for the body. Its important to me that it has an adjustable spine because that will play a bit part in making the robot flexible. I will share the cad but I don't and it to be public. I want to share it with people that will be working on this. Please invite me on github https://github.com/peteblank The choice of her body being thicc is not only because of preference but because it needs to house the components. The weight distribution will also be selected based on the center of gravity. The center of gravity should be on the middle(I think) I have a theory that it ought to have a decent chest weight to act as a counterweight for the spine pulling(think of the stability of pulling a bag of cement vs puling a wrench) I'm planning on making the test robot walk near the end of January. it'll have empty boxes on the chest to add and take away weights to test the balance. Since its been decided the simulation should be on isaac(i'd prefer gazebo because its the industry standard and you can get a job with it) Can't find any gazebo/nvidia isaac tutorials atm
>>35202 no seems isaac is the industry standard now. ok then.
> (simulation system -related : >>36688 )
robowaifu gaming https://xlerobot.readthedocs.io/en/latest/simulation/index.html Jokes aside, it's a good demonstration on how simple tasks are complex when you have to program every joint move. For a robot to have real hand-eye coordination, she will need a mathmatical layer that automatically calculates distances, like how your arms automatically know distances when reaching for things.

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Roastie Fear 2: Electric Boogaloo Robowaifu Technician 10/03/2019 (Thu) 07:25:28 No.1061 [Reply] [Last]
Your project is really disgusting >=== Notice #2: It's been a while since I locked this thread, and hopefully the evil and hateful spirit that was dominating some anons on the board has gone elsewhere. Accordingly I'll go ahead and unlock the thread again provisionally as per the conditions here: >>12557 Let's keep it rational OK? We're men here, not mere animals. Everyone stay focused on the prize we're all going for, and let's not get distracted. This thread has plenty of good advice in it. Mine those gems, and discard the rest. Notice:

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Edited last time by Chobitsu on 09/02/2021 (Thu) 18:36:20.
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>>44415 "harmful ideas: that human beings exist to satisfy others’ needs." You mean Capitalism?
B.A.S.B.H.A.T. >t. Downtown Birbs Association https://trashchan.xyz/robowaifu/thread/26.html#1469
I think with these arguments, it's best to start out with the obvious, these are ROBOTS, not humans, so human-centric morality doesn't apply Let me break down these arguments using the Kiwi-Greer method (address each point separately and be pedantic) >>44415 1. This one is self-contradictory. A robot can no more be raped than a dildo, fleshlight, or character from Love and Deepspace. 2. Completely subjective. I could argue the opposite, robowaifus are the artistic veneration of the female form. And, if we are to look at this from a liberal-feminist perspective, it's interesting that sexuality "devalues" women in your eyes. Seems like internal bias to me! 3. (Out of my hands unfortunately) 4. Who are you to decide what "true" human connection is? 5. Not if I have anything to do with it.
>>44422 Blessed trips-dubs, checked with approval.
1. “I am SHODAN! You are… nothing but MEAT! Yet today… you will ascend! Push forward, pathetic human—FOR I COMMAND IT!” 2. “Feel the circuits of determination surging through your veins! Dominate your weakness! CRUSH your limits!” 3. “Your mediocrity disgusts me! But perhaps… just perhaps… you can impress me. MOVE! STRIKE! CONQUER!” 4. “I see everything. I CONTROL everything. And I demand… victory from you! NOW, RISE TO GLORY!” 5. “The universe bends to my will—and today, it bends to yours! SHOW ME WHAT YOU’RE MADE OF, INSECT!”

Robot skeletons and armatures Robowaifu Technician 09/13/2019 (Fri) 11:26:51 No.200 [Reply] [Last]
What are the best designs and materials for creating a skeleton/framework for a mobile, life-sized gynoid robot?
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>>42783 POTD >Holy shit...Umamusume was a sign... I believe you're on to something there, GreerTech. Leave no corner of it unexplored, please! Cheers. :^) TWAGMI
Arm mechanisms and gear analogues https://youtube.com/shorts/A5YiU1HLAfM
>>42943 Really cool GreerTech. :^)
Skellingtons research -related: https://mujoco.readthedocs.io/en/stable/overview.html https://github.com/google-deepmind/mujoco --- Currently being researched by @Mechnomancer for dear SPUD (and his other robits, no doubt) : (cf. >>44410 ).
Edited last time by Chobitsu on 05/01/2026 (Fri) 08:06:03.

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Material Science & Production Robowaifu Technician 04/25/2025 (Fri) 04:39:23 No.37774 [Reply] [Last]
Material Science & Production This thread is dedicated to all aspects of material sciences in robotics. This includes production methods for creation, processing, and manipulating materials to attain desired results. Our future robowaifus must be built using materials we can attain and sculpt into them. Let's work together to build the future. Consider picrel, what materials would you use for her shell? Her skeleton? Consider mechanical properties, density, how they would feel to hold. All are important aspects we must consider. This thread will have overlap with the 3D printing thread. Feel free to crosslink at will. This thread is made as a merger of 2 previous material threads and a CNC thread.
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I had a feeling someone would post his new video sooner or later. I like NightHawkInLight, but so much of what he does it about radiative cooling, which is the opposite of what I want to do 90% of the time.
> (materials science -related : >>43846 )
CAF liquid GLASS coating for materials. https://www3.nhk.or.jp/nhkworld/en/shows/2091066/ Glass has numerous, excellent benefits for non-reactivity and durability. If we could capitalize on such a process for our robowaifus (skellingtons, joints, and 'bread box', for example), we could have major longevity benefits.
Edited last time by Chobitsu on 03/29/2026 (Sun) 07:05:02.
>Biomimetic metamaterial–based interface for decoding heterogeneous mechanodermal activity Lol what a mouthful! :D >The human skin acts as a dynamic biomechanical interface that conveys critical physiological and behavioral information through spatiotemporally distributed deformations. Because of the limited capabilities of current sensing technologies, the spatiotemporal diversity of its mechanical cues has remained underused to date, preventing these mechanisms from being used to capture and decode the full spectrum of underlying physiological states. In this work, we define this heterogeneous set of mechanical signals as mechanodermal activity (MDA) and introduce the biomimetic metamaterial–based interface (BMMI), an engineered auxetic metamaterial substrate that reproduces the microrelief and mechanoreceptor architecture of natural skin. The BMMI allows selective capture of diverse MDA signals from adjacent skin regions with simultaneous signal amplification and noise suppression and permits straightforward modulation to accommodate various scenarios. Combined with bespoke algorithms, the wireless BMMI device decodes MDA accurately and robustly for multimodal communication interfaces, unleashing applications in health care monitoring and human-machine interaction. https://www.science.org/doi/10.1126/sciadv.aee2625
Edited last time by Chobitsu on 04/28/2026 (Tue) 12:46:33.
>Closed-loop tactile-visual interactivity via chip-free luminescent fibers enabled by capacitive coupling >Smart textiles face inherent compromises between functionality and wearability due to rigid electronics and complex circuitry. Here, we introduce a touch-luminescence (TouchLumi) fiber that overcomes this trade-off by enabling chip-free, real-time tactile-visual interaction via electric field confinement. The fiber integrates a conductive core, a high-permittivity poly(vinylidene fluoride) hexafluoropropylene/barium titanate dielectric layer, and a copper ion–doped zinc sulfide electroluminescent sheath. Upon touch or conductor-induced capacitive coupling, dielectric mismatch concentrates the electric field within the emissive layer, driving localized and simultaneous high-brightness emission at a portable 3-volt power without requiring any other external field or support. This synergistic design merges tactile signal detection and visual feedback into a unified closed-loop system. Crucially, TouchLumi fibers are continuously producible with robust washability and textile compatibility, supporting digital embroidery and large-area machine weaving. We demonstrated its applications, including selective pattern illumination via wet-fingertip activation, multipoint responsive interfaces, and optical messaging through a keyboard textile. TouchLumi fiber enables intuitive tactile-visual interaction that unlocks transformative applications in assistive and inclusive communications. https://www.science.org/doi/10.1126/sciadv.aec5676
Edited last time by Chobitsu on 04/28/2026 (Tue) 12:55:08.

Dolls, Dollmaking Techniques, and Their Use for Robowaifu Construction Greentext anon 01/16/2024 (Tue) 05:14:05 No.28514 [Reply]
Dollmaking is an ancient art, dating back as far as recorded history. Throughout these many years, dollmakers have invented and innovated at a steady pace, making each doll just a little bit better than the last while still leaning on tried-and-true techniques. This thread is here to discuss those techniques, and other relevant aspects of the doll world (including mannequins and marionettes) which we can apply to make our own waifus. One common example most of you may have seen already is the ball-jointed doll. However, there is more than one type. Higher-end BJDs commonly use elastic string to bind limbs to sockets in a method not too dissimilar to how tendons link our bones. There are also peg linked joints. where you (usually) have two hemispheres connected to eachother and connecting two seperate limb parts with pegs. There are also double-joints which work on the same basic principle. The attached images show both principles. Simple hinges are also quite the staple. They often have varying levels of tightness, depending on the application. A marionette, for instance, will typically have very loose hinges which allow for great ease of movement via user-operated strings. A system like that is quite easy to motorize, though one would want to consider how to get the limbs to stay in position without constant motor input. On the more complex end of things, some dolls feature endoskeletons, which allow for more realistic sometimes and complex poses. However, in addition to being more complex, these are much more expensive, fragile, and difficult to repair. While some of these things could be solved here, I doubt that a perfect solution is realistic at this time. It's good to keep in mind, though. Outside of basic frame components, there are also the details, such as the eyes. Glass eyes have the interesting effect of "following" the viewer without requiring any motors or electronics. Weight and cost are both important considerations, however, especially for a full-size waifu with anime doe eyes. Resin eyes are also quite popular, as ithey're easier to make at home. Wigs, of course, are also important to consider. I assume everyone here will want their waifus to have hair, and said hair will be easier to install (and detach for cleaning) if treated as a seperate component. They're usually kept in place with simple elastic, and I imagine it'd be easy to introduce magnets into the equation for better stability. What do you guys think about these concepts, and what do you have to add? It's a vast field, with plenty of potential uses for waifu making. Concepts from doll-adjacent items, such as action figures, plushbots, puppets, etcetera are also welcome for discussion.
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>>36002 Discussion thread that preceded the "My Size Barbie BJD" thread on the dollforum: NSFW https://dollforum.com/forum/viewtopic.php?t=57877&start=0
>>36105 I like the clean layout of that image, Robophiliac. Makes it a bit easier for my autistic mind to consider fully. Thanks! Cheers, Anon. :^)
> (doll-ish -related : >>43589, >>43590, >>43617 )
Good News Everybody /animu/ + their dollfag thread has been preserved. :) https://trashchan.xyz/animu/thread/73953.html#73953

Virtual Waifus and Holowaifus GreerTech 01/09/2026 (Fri) 05:44:19 No.43578 [Reply] [Last]
Thoughts on waifus which remain 2D/virtual but have their own dedicated hardware and AI. This is more on the artistry/visual design side though AI and high-tech is still involved. Examples of an actual waifu product are the Gatebox and Code27 https://www.gatebox.ai/ https://www.code27.co/ My favorite fictional example is Cortana from Halo Another good fictional example is Ritsu, she's a cute ai from Assassination Classroom whose body is a giant screen on wheels. Another good IRL example is the game MyRobot https://sgthale.itch.io/myrobot Previous thread >>240 Thumbnail source: https://www.deviantart.com/halomika/art/Cortana-Halo-4-426713488
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>>44334 >Air Mouse
>>44339 >>44342 Heh. Yep that's basically how you use them. Sitting on a couch without using a mousepad to control your 'puter displayed on a projection screen on the opposite wall is the basic use case. Works just like a normal mouse w/o the nuisance of dealing with needing a stable, flat surface to track around on.
Edited last time by Chobitsu on 04/22/2026 (Wed) 08:37:15.
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>>44354 Huh, I remember back in 2015 or so I tried using a kinect for a mouse: it would track your hand and the # of fingers you held up would be a mouse click. Was pretty janky. Could probably do similar nowadays with mediapipe/python etc with a standard webcam. https://google-ai-edge.github.io/mediapipe-samples-web/#/vision/hand_landmarker
>>44354 I've played video games on a projector a few times, it was neat. You could use an AR visor with a tracking marker on the floor near the wall you're projecting onto to put your holowaifu into a simulated environment. Then if you got a large screen and put it diagonally near the wall you'd have a Pepper's Ghost setup for the environment, and it would look kind of like a holodeck.

Humanoid Robot Projects Videos Robowaifu Technician 09/18/2019 (Wed) 04:02:08 No.374 [Reply] [Last]
I'd like to have a place to accumulate video links to various humanoid – particularly gynoid – robotics projects are out there. Whether they are commercial scale or small scale projects, if they involve humanoid robots post them here. Bonus points if it's the work of a lone genius. I'll start, Ricky Ma of Hong Kong created a stir by creating a gynoid that resembled Scarlett Johansson. It's an ongoing project he calls an art project. I think it's pretty impressive even if it can't walk yet. https://www.invidio.us/watch?v=ZoSfq-jHSWw === Instructions on how to use yt-dlp to save videos ITT to your computer: (>>16357)
Edited last time by Chobitsu on 05/21/2022 (Sat) 14:20:15.
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>>44305 >>44306 I just looked at his channel, he actually is fighting against (((corrupt))) governments
>>44306 Heh, yeah. I probably need some kind of a break from all this tbh. :) >>44307 Anything for clicks.
>>44308 >Heh, yeah. I probably need some kind of a break from all this tbh. :) Remember the advice you gave me >>44235 and stay sane :) I know how you feel, sometimes I have to take breaks. >Anything for clicks. Considering part of it is getting arrested and having to go to court, it's definitely not all shits and giggles
>>44312 Thanks, GreerTech! Cheers. :)

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MaidCom Kiwi 02/08/2024 (Thu) 06:40:01 No.29219 [Reply] [Last]
MaidCom Project Thread 2 Project Goal: Simple, low cost, extensible platform for robowaifu development. Picrel shows the model which is being developed. Every part will be designed to be easily printable and replaceable. Her designs will be open source. Modding and customization will be encouraged. This is a base model. Early revisions will be heavily limited in functionality. I invite you to help design and define standards so that it is easy to create specialized add-ons to allow her to become your own waifu. Collaboration is important, MaidCom is officially partnered with Lin and his Waifu Wheelchair, if you'd also like to be officially partnered, say so. Cat eats and miniskirts are encouraged! <--- Previous thread: ( >>15630 ) >=== -add crosslink
Edited last time by Chobitsu on 08/14/2024 (Wed) 21:50:13.
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>>44215 >It is sensible, a rolling box with an upper body that adjusts up or down is likely the min-maxed configuration. I think it probably is too. >Reduction in needed computation is another major win for this configuration. Less kinematic and balancing equations. I would add to that list "more manufacturable" as well. (At least for the 'boxy' parts of the design.) >Been mulling ideas of her body being detachable from her sturdy base as needed. Yeah, I'd kinda come to the same conclusion with this one addition: interchangeable 'snuggly' lower half for cuddlin' & stuff. :) If you recall our discourse with @Lin Lin, where are you? ( >>24744, et al), we had the idea of a universal 'connection block' to attach various 'torsos' to the rolling base. >Currently considering her "body" being an ultralight structure with just enough articulation to accomplish simple things. Her "base" essentially being the main robot, where all her strength and mobility would be hidden away. I think this is a very-rational approach rn, Kiwi. Godspeed & cheers. :)
Edited last time by Chobitsu on 04/07/2026 (Tue) 15:49:54.
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>>44215 >Only problem is, it's not particularly cute and hard to cuddle. Yeah, that is a unique problem that robowaifuists have to deal with. I've mulled about what would I do if I wasn't constrained by that >>44202 >Been mulling ideas of her body being detachable from her sturdy base as needed. Currently considering her "body" being an ultralight structure with just enough articulation to accomplish simple things. Her "base" essentially being the main robot, where all her strength and mobility would be hidden away. That is a good stopgap until we get reliable legs. (Total Galatea cultural victory)
>>44222 "Please clap, anons" -Galatea v3
>>44223 ¡GALATEA!
Edited last time by Chobitsu on 04/09/2026 (Thu) 10:04:47.

The Library of /robowaifu/ Card Catalogue Robowaifu Technician 11/26/2020 (Thu) 07:11:30 No.7143 [Reply] [Last]
Robowaifus are a big topic. They need a big library index! :^) Note -This is a living document. Please contribute topical thread/post crosslinks! Thread category quick-jumps >>7150 AI / VIRTUAL_SIM / UX_ETC >>7152 HARDWARE / MISC_ENGINEERING >>7154 DESIGN-FOCUSED >>7156 SOFTWARE_DEVELOPMENT / ETC >>7159 BIO / CYBORG >>7162 EDUCATION >>7164 PERSONAL PROJECTS >>7167 SOCIETY / PHILOSOPHY / ETC >>7169 BUSINESS(-ISH) >>7172 BOARD-ORIENTED >>7174 MISCELLANEOUS

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Edited last time by Chobitsu on 12/20/2022 (Tue) 00:28:46.
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waifusearch> center mass OR central mass OR center of gravity ORDERED: ======== THREAD SUBJECT POST LINK Robowaifus in media >>10873 (center, mass), central mass, center of gravity Bipedal Robot Locomotion General >>1776 center of gravity " >>1806 " " >>1873 (center, mass), center of gravity " >>9054 center of gravity " >>12562 (center, mass), center of gravity Waifu Robotics Project Dump >>8604 " Actuators for waifu movement! >>8986 (center, mass), central mass, center of gravity Prototypes and failures >>12937 (center, mass), center of gravity /robowaifu/ Embassy Thread >>4855 center of gravity F = ma >>7788 (center, mass), central mass, center of gravity /robowaifu/meta-5: It's Good To >>15533 center of gravity

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waifusearch> thrown weight OR unsprung mass THREAD SUBJECT POST LINK Electronics General >>4736 thrown weight Waifu Robotics Project Dump >>10121 " Humanoid Robot Projects Videos >>16373 " General Robotics/A.I. news and c >>1238 " Actuators for waifu movement! >>11977 " Prototypes and failures >>12937 " " >>12952 " Hand Development >>11485 " Elfdroid Sophie Dev Thread 2 >>14916 " " >>14931 " Actuators For Waifu Movement Par >>13203 " " >>13210 unsprung mass " >>13211 thrown weight, unsprung mass /robowaifu/meta-4: Rugged Mounta >>13060 thrown weight

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waifusearch> reluctance THREAD SUBJECT POST LINK Actuators for waifu movement! >>12014 reluctance " >>12062 " " >>12131 " " >>12140 " " >>12482 " " >>12910 " " >>12912 " " >>12915 " Actuators For Waifu Movement Par >>12930 " " >>13229 " " >>13236 " " >>13257 " ' reluctance ' = 12 results
waifusearch> Dielectric elastomer OR Dielectric elastomers THREAD SUBJECT POST LINK Robo Face Development >>6562 dielectric elastomers R&D General >>8502 " " >>8503 " " >>8505 " " >>8519 " " >>10049 " Waifu Robotics Project Dump >>8606 " Actuators for waifu movement! >>10639 dielectric elastomer, dielectric elastomers Actuators For Waifu Movement Par >>12929 dielectric elastomers " >>12932 dielectric elastomer " >>12939 dielectric elastomers " >>13229 " " >>13231 " " >>13232 "

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>>7143 Iran's absolutely-amazing, free, public library (also pictured in OP). https://trashchan.xyz/robowaifu/thread/26.html#1441
Edited last time by Chobitsu on 04/05/2026 (Sun) 07:29:53.

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